The Second International Conference on Computer Graphics Theory and Applications (GRAPP) aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. We have chosen Interactive Environments for Computer Graphics as the main topic. Indeed, games and virtual environments currently dominate both research and practice in our field. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modeling to Rendering, including Animation and Interactive Environments.<br>We welcome papers describing original work in any of the areas listed below. Accepted papers, presented at the conference by one of the authors, will be published in the Conference Proceedings. Papers describing advanced prototypes, systems, tools and techniques as well as general survey papers indicating future directions are also encouraged. Paper acceptance will be based on quality, relevance to the conference themes and originality.<br>The conference program will include both oral and poster presentations. Special sessions, dedicated to case–studies and commercial presentations, as well as technical tutorials, dedicated to technical/scientific topics, are also envisaged. Companies interested in presenting their products/methodologies or researchers interested in lecturing a tutorial are invited to contact the conference secretariat.<br><b>Keywords:</b> AREA 1: GEOMETRY AND MODELING<br>– Geometric Computing<br>– Modeling and Algorithms<br>– Fundamental Methods and Algorithms<br>– Scene and Object Modeling<br>– Solid and Heterogeneous Modeling<br>– Surface Modeling<br>– Modeling of Natural Scenes and Phenomena<br>– Physics–Based Modeling<br>– Multi–Resolution Modeling<br>– Image–Based Modeling<br>– Texture Models, Analysis, and Synthesis<br>– Reflection and Illumination Models<br>– Model Validation<br>– CAGD<br>– CAD/CAM Systems<br>– Graphics Architectures<br>– Sketch–Based Modelling<br>AREA 2: RENDERING<br>– Systems and Software Architectures for Rendering<br>– Rendering Algorithms<br>– Real–Time Rendering<br>– Parallel Rendering<br>– Image–Based Rendering<br>– Volume Rendering<br>– Point–Based Rendering<br>– Lighting and Appearance<br>– Shadows, Translucency and Visibility<br>– Non–Photorealistic Rendering, Painting–like rendering, Drawing<br>– Rendering Hardware<br>AREA 3: ANIMATION AND SIMULATION<br>– Animation Systems<br>– Animation Algorithms and Techniques<br>– Animation Languages<br>– Animation from Motion Capture<br>– Character Animation<br>– Behavioural Animation<br>– Human Figure Animation<br>– Facial Animation<br>– Animation of Particle Systems<br>– Plausible Motion Simulation<br>– Animation and Simulation of Natural Environments<br>– Special Effects<br>– Real–time Visual Simulation<br>AREA 4: INTERACTIVE ENVIRONMENTS<br>– Augmented, Mixed and Virtual Environments<br>– Distributed Augmented, Mixed and Virtual Reality<br>– Collaborative Augmented, Mixed and Virtual Environments<br>– Virtual Tours<br>– Real–time Graphics<br>– Graphics in Computer Games<br>– Collision Detection<br>– Graphical Interfaces<br>– Mobile Interfaces<br>– Advanced User Interfaces<br>– Hardware Technologies for Augmented, Mixed and Virtual Environments<br>
Abbrevation
GRAPP
City
Barcelona
Country
Spain
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