IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking. CCNC 2007 will present the latest developments and technical solutions in the areas of wireless, multimedia, and consumer networking, enabling technologies (such as middleware), and novel applications and services. The conference will include a peer–reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal. Authors should submit a five–page technical paper manuscript (or a two–page demonstration summary) in double–column IEEE format including authors′ names and affiliations, and a short abstract through EDAS, following the submission guidelines available on the CCNC2007 website. Only electronic submission will be accepted.<br><b>Keywords:</b> Wireless Networking<br>Ad–Hoc and Sensor Networks<br>Body and Personal Area Networks<br>Wireless QoS<br>Cross Layer Optimization<br>Vehicle Networks<br>Wireless Access Networks (Wireless LANs, WiMAX, Cellular Networks)<br>Multi–hop networks<br>Seamless Roaming Techniques and Technologies<br>Wireless Home Networks: Architecture and Protocols<br>Wireless Security<br>Wireless Multimedia Networks<br>Power and Topology Management<br>Emerging Wireless Technologies (e.g., Ultra Wideband, OFDM)<br>Multimedia Networking<br>Peer to Peer Networking<br>Software Radio for Multimedia Support<br>Image/Video Sensor Networks<br>Multimedia Support over Multi–hop Networks<br>Distributed Coding<br>Network Diversity for Multimedia Support (e.g., Path Diversity, Multiple Antennas etc.)<br>Network Security and Privacy<br>Multimedia Forensics<br>Technology and Economics of Entertainment Networks<br>High Definition Audio/Video Networking<br>Internetworking<br>Distributed Gaming Protocols<br>Last Mile Network Technologies<br>Multimedia Distribution Protocols<br>Multimedia Network Architecture<br>Network Management and Control<br>Multimedia QoS Protocols<br>QoS Support and Performance<br>Residential Gateways<br>Technology and Economics of Entertainment Networks<br>High Definition Audio/Video Networking<br>Internetworking<br>Enabling Technologies<br>Multimedia Technologies (e.g., Retrieval, Processing, Synchronization, Integration, Systems, etc.)<br>Digital Rights Management Systems<br>Gaming and Virtual Reality<br>Human–Machine Interface and Interaction<br>Thin Client Support<br>User and Service Mobility<br>Service Composition<br>Look–up Technologies<br>Operating Systems for Mobile Devices<br>Database Management Systems<br>The Semantic Web<br>Data and Program Migration<br>Service and Device Discovery<br>Standards and Interoperability<br>Wearable Computers<br>Pervasive Computing and Contextual Systems<br>Home and Internet Middleware (e.g. Java, .Net, XML, OSGi, JTWI, JXTA, MHP/OCAP, UPnP, etc.)<br>Embedded Platforms<br>Novel Applications<br>Networked Appliances<br>Peer–to–Peer Applications and Services<br>Mobile Applications<br>Entertainment and Games<br>Multimedia Applications (Video Conferencing, Video–on–Demand, Distance Learning, Voice/Video over IP, IPTV, etc)<br>Home Automation<br>Medical and Health Care<br>Surveillance, Home Monitoring<br>Service Evaluation<br>Accessibility<br>Multi–Modal Interactions and Applications<br>Context–Aware Services and Applications<br>User Interface for Mobile Devices Seamless Mobility<br>Quad Play<br>e–Commerce, m–Commerce<br>Location–based Services<br>Personalization<br>Virtual Home Environments<br>Field Trials and Usability<br>
Abbrevation
CCNC
City
Las Vegas
Country
United States
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