Abbrevation
CCNC
City
Las Vegas
Country
United States
Deadline Paper
Start Date
End Date
Abstract

IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking&#046; CCNC 2007 will present the latest developments and technical solutions in the areas of wireless, multimedia, and consumer networking, enabling technologies (such as middleware), and novel applications and services&#046; The conference will include a peer&#8211;reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions&#046; Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal&#046; Authors should submit a five&#8211;page technical paper manuscript (or a two&#8211;page demonstration summary) in double&#8211;column IEEE format including authors&#8242; names and affiliations, and a short abstract through EDAS, following the submission guidelines available on the CCNC2007 website&#046; Only electronic submission will be accepted&#046;<br><b>Keywords:</b> Wireless Networking<br>Ad&#8211;Hoc and Sensor Networks<br>Body and Personal Area Networks<br>Wireless QoS<br>Cross Layer Optimization<br>Vehicle Networks<br>Wireless Access Networks (Wireless LANs, WiMAX, Cellular Networks)<br>Multi&#8211;hop networks<br>Seamless Roaming Techniques and Technologies<br>Wireless Home Networks: Architecture and Protocols<br>Wireless Security<br>Wireless Multimedia Networks<br>Power and Topology Management<br>Emerging Wireless Technologies (e&#046;g&#046;, Ultra Wideband, OFDM)<br>Multimedia Networking<br>Peer to Peer Networking<br>Software Radio for Multimedia Support<br>Image/Video Sensor Networks<br>Multimedia Support over Multi&#8211;hop Networks<br>Distributed Coding<br>Network Diversity for Multimedia Support (e&#046;g&#046;, Path Diversity, Multiple Antennas etc&#046;)<br>Network Security and Privacy<br>Multimedia Forensics<br>Technology and Economics of Entertainment Networks<br>High Definition Audio/Video Networking<br>Internetworking<br>Distributed Gaming Protocols<br>Last Mile Network Technologies<br>Multimedia Distribution Protocols<br>Multimedia Network Architecture<br>Network Management and Control<br>Multimedia QoS Protocols<br>QoS Support and Performance<br>Residential Gateways<br>Technology and Economics of Entertainment Networks<br>High Definition Audio/Video Networking<br>Internetworking<br>Enabling Technologies<br>Multimedia Technologies (e&#046;g&#046;, Retrieval, Processing, Synchronization, Integration, Systems, etc&#046;)<br>Digital Rights Management Systems<br>Gaming and Virtual Reality<br>Human&#8211;Machine Interface and Interaction<br>Thin Client Support<br>User and Service Mobility<br>Service Composition<br>Look&#8211;up Technologies<br>Operating Systems for Mobile Devices<br>Database Management Systems<br>The Semantic Web<br>Data and Program Migration<br>Service and Device Discovery<br>Standards and Interoperability<br>Wearable Computers<br>Pervasive Computing and Contextual Systems<br>Home and Internet Middleware (e&#046;g&#046; Java, &#046;Net, XML, OSGi, JTWI, JXTA, MHP/OCAP, UPnP, etc&#046;)<br>Embedded Platforms<br>Novel Applications<br>Networked Appliances<br>Peer&#8211;to&#8211;Peer Applications and Services<br>Mobile Applications<br>Entertainment and Games<br>Multimedia Applications (Video Conferencing, Video&#8211;on&#8211;Demand, Distance Learning, Voice/Video over IP, IPTV, etc)<br>Home Automation<br>Medical and Health Care<br>Surveillance, Home Monitoring<br>Service Evaluation<br>Accessibility<br>Multi&#8211;Modal Interactions and Applications<br>Context&#8211;Aware Services and Applications<br>User Interface for Mobile Devices Seamless Mobility<br>Quad Play<br>e&#8211;Commerce, m&#8211;Commerce<br>Location&#8211;based Services<br>Personalization<br>Virtual Home Environments<br>Field Trials and Usability<br>