Abbrevation
SMI
City
Stony BrookNY
Country
United States
Deadline Paper
Start Date
End Date
Abstract

<P class=style54>IEEE International Conference on Shape Modeling and Applications 2008 (Shape Modeling International 2008 or SMI&#8242;08) will be held on June 4&#8211;6, 2008, in Stony Brook University, Stony Brook, New York, USA&#046;</P> <P><CLASS=STYLE54><SPAN class=style54>The IEEE International Conference on Shape Modeling and Applications (Shape Modeling International, or SMI) provides a premium international forum for the dissemination of new mathematical theories and novel computational techniques for modeling, simulating, and processing digital representations of shapes and their properties to a community of researchers, developers, practitioners, and students in academia and industry across a wide range of fields&#046;</SPAN> <B>Keywords:</B> </P> <DIV> <LI class=style57>Shape Acquisition and Reconstruction <LI class=style57>Topological Modeling of Shapes <LI class=style57>Shape Modeling and Design <LI class=style57>Shape Analysis, Reasoning, and Statistics <LI class=style57>Shape Transformation and Morphing <LI class=style57>Shape Matching and Retrieval <LI class=style57>Shape Recognition and Classification <LI class=style57>Shape Compression, Simplification, and Transmission <LI class=style57>Shape Perception and Recognition <LI class=style57>Semantics of Shapes <LI class=style57>Geometric Processing for Shapes <LI class=style57>Implicit Surfaces <LI class=style57>Dynamic Shapes and Animation <LI class=style57>Mathematical Foundations for Shape Modeling <LI class=style57>Smart Shapes <LI class=style57>Uncertainty Modeling for Shapes <LI class=style57>Multiresolution Modeling <LI class=style57>Physically&#8211;based Shape Modeling <LI class=style57>Volume and Multidimensional Modeling <LI class=style57>Grammar&#8211;Based Shape Modeling <LI class=style57>Iconic Modeling of Shapes <LI class=style57>Free&#8211;form Feature Extraction and Modeling <LI class=style57>Polygonization and Mesh Processing <LI class=style57>Interactive and Web&#8211;based Shape Modeling <LI class=style57>Shape Visualization <LI class=style57>Molecular Shape Analysis <LI class=style57>Human Body Modeling and Analysis <LI class=style57>Modeling for Games and Digital Entertainment <LI class=style57>Deformations and Editing <LI class=style57>Dynamic Shapes and Animation <LI class=style57>Human&#8211;Shape Interaction Techniques <LI class=style57>GPU&#8211;based Techniques <LI class=style57>Other Applications for Shape Computing</LI></DIV>