<P><FONT face=″Book Antiqua″>Today, the design process for high–end multimedia systems has become a crucial bottleneck due to the increasing complexity of both the software and the underlying hardware, coupled with shortened time–to–market pressures. While there has been a notable growth in the use and applications of multimedia systems and in the evolution of system–on–chip design technology, there are still enormous opportunities for improving design productivity in this domain. Given this backdrop, the aim of this workshop is to bring together people from different multimedia–related research communities (e.g, software, architectures, real–time systems, DSP, compilers, multimedia applications) who have worked separately, but did not interact sufficiently to address the challenges facing the design of hardware and software for multimedia systems. After a very successful debut in 2003, consolidated in successive years, we hope that this sixth edition will present a good opportunity for specialists from academia and industry to contribute to this exciting research area. The program will bring together original work from both, academic and industrial research and development. As in the previous editions, papers will be accepted for 30–min oral presentation followed by interactive poster sessions. <BR></FONT><STRONG></STRONG></P> <P><STRONG> Keywords:</STRONG> </P> <LI><FONT face=″Book Antiqua″>Specification and modeling of multimedia systems</FONT> <LI><FONT face=″Book Antiqua″>Multimedia systems design methodologies and case studies </FONT> <LI><FONT face=″Book Antiqua″>Circuits and architectures for embedded multimedia architectures</FONT> <LI><FONT face=″Book Antiqua″>Multimedia processors and reconfigurable architectures</FONT> <LI><FONT face=″Book Antiqua″>Emerging trends (Systems–on–Chip, Networks–on–Chip, Game applications, etc.)<BR></FONT> <LI><FONT face=″Book Antiqua″>Validation and verification</FONT> <LI><FONT face=″Book Antiqua″>Software optimization and compiler techniques</FONT> <LI><FONT face=″Book Antiqua″>Timing aspects of media streams</FONT> <LI><FONT face=″Book Antiqua″>Scheduling of media processing</FONT> <LI><FONT face=″Book Antiqua″>Resource and QoS management methods</FONT> <LI><FONT face=″Book Antiqua″>Temporal estimation and protection of media streams</FONT> <LI><FONT face=″Book Antiqua″>Real–time kernels, OS and middleware support</FONT><BR></LI> <TABLE cellSpacing=0 cellPadding=0 width=″100%″ border=0><!––msimagelist––> <TBODY> <TR><!––msimagelist––> <TD vAlign=baseline width=42></TD> <TD vAlign=top width=″100%″> <P style=″MARGIN–TOP: 0px; MARGIN–BOTTOM: 0px; LINE–HEIGHT: 150%″ align=left> <P style=″MARGIN–TOP: 0px; MARGIN–BOTTOM: 0px; LINE–HEIGHT: 150%″ align=left> </P> <P></P></TD></TR></TBODY></TABLE>
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ESTIMedia
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Atlanta
Country
United States
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