Abbrevation
ESTIMedia
City
Atlanta
Country
United States
Deadline Paper
Start Date
End Date
Abstract

<P><FONT face=&#8243;Book Antiqua&#8243;>Today, the design process for high&#8211;end multimedia systems has become a crucial bottleneck due to the increasing complexity of both the software and the underlying hardware, coupled with shortened time&#8211;to&#8211;market pressures&#046; While there has been a notable growth in the use and applications of multimedia systems and in the evolution of system&#8211;on&#8211;chip design technology, there are still enormous opportunities for improving design productivity in this domain&#046; Given this backdrop, the aim of this workshop is to bring together people from different multimedia&#8211;related research communities (e&#046;g, software, architectures, real&#8211;time systems, DSP, compilers, multimedia applications) who have worked separately, but did not interact sufficiently to address the challenges facing the design of hardware and software for multimedia systems&#046; After a very successful debut in 2003, consolidated in successive years, we hope that this sixth edition will present a good opportunity for specialists from academia and industry to contribute to this exciting research area&#046; The program will bring together original work from both, academic and industrial research and development&#046; As in the previous editions, papers will be accepted for 30&#8211;min oral presentation followed by interactive poster sessions&#046; <BR></FONT><STRONG></STRONG></P> <P><STRONG> Keywords:</STRONG> </P> <LI><FONT face=&#8243;Book Antiqua&#8243;>Specification and modeling of multimedia systems</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Multimedia systems design methodologies and case studies </FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Circuits and architectures for embedded multimedia architectures</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Multimedia processors and reconfigurable architectures</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Emerging trends (Systems&#8211;on&#8211;Chip, Networks&#8211;on&#8211;Chip, Game applications, etc&#046;)<BR></FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Validation and verification</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Software optimization and compiler techniques</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Timing aspects of media streams</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Scheduling of media processing</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Resource and QoS management methods</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Temporal estimation and protection of media streams</FONT> <LI><FONT face=&#8243;Book Antiqua&#8243;>Real&#8211;time kernels, OS and middleware support</FONT><BR></LI> <TABLE cellSpacing=0 cellPadding=0 width=&#8243;100%&#8243; border=0><!&#8211;&#8211;msimagelist&#8211;&#8211;> <TBODY> <TR><!&#8211;&#8211;msimagelist&#8211;&#8211;> <TD vAlign=baseline width=42></TD> <TD vAlign=top width=&#8243;100%&#8243;> <P style=&#8243;MARGIN&#8211;TOP: 0px; MARGIN&#8211;BOTTOM: 0px; LINE&#8211;HEIGHT: 150%&#8243; align=left> <P style=&#8243;MARGIN&#8211;TOP: 0px; MARGIN&#8211;BOTTOM: 0px; LINE&#8211;HEIGHT: 150%&#8243; align=left> </P> <P></P></TD></TR></TBODY></TABLE>