Abbrevation
SECURECOMM
City
İstanbul
Country
Turkey
Deadline Paper
Start Date
End Date
Abstract

SecureComm seeks high&#8211;quality research contributions in the form of well developed papers&#046; Topics of interest encompass research advances in ALL areas of secure communications and networking&#046; Topics in other areas (e&#046;g&#046;, formal methods, database security, secure software, theoretical cryptography) will be considered only if a clear connection to private or secure communication/networking is demonstrated&#046; SecureComm brings together security and privacy experts in academia, industry and government as well as practitioners, standards developers and policy makers&#046; SecureComm also serves as a venue for learning about state&#8211;of&#8211;the&#8211;art in security and privacy research&#046; Presentations reporting on cutting&#8211;edge research results are supplemented by panels on controversial issues and invited talks on timely and important topics&#046;<BR> <B>Keywords:</B> <TABLE height=150 cellSpacing=0 width=721 border=0> <TBODY> <TR> <TD vAlign=top align=left width=361><SPAN class=style4><FONT face=Verdana size=2>• Philosophy, evolution, and ethics of Cyberworlds<BR>• Cyberworldsand their impact on the real worlds<BR>• Telemedicine, healthcare in Cyberworlds<BR>• Mobile computing, mobile graphics, mobile game<BR>• E&#8211;learning, Web&#8211;based learning, and edutainment<BR>• Intelligent agents in Cyberworlds<BR>• Digital watermarking, Internet security, information hiding<BR>• Distributed virtual environments<BR>• Cyber fairs and digital museums<BR>• Game engine, game algorithm, and multi&#8211;user web games<BR>• VR/AR/MR for Industrial design, digital heritage<BR>• Shared virtual worlds, Collaborative work using Cyberworlds</FONT></SPAN></TD> <TD vAlign=top align=left width=14><SPAN class=style4><FONT face=Verdana size=2></FONT></SPAN></TD> <TD vAlign=top align=left width=340><SPAN class=style4><FONT face=Verdana size=2>• Human animation in Cyberworlds<BR>• Virtual reality, augmented reality, and mixed Reality<BR>• Computer vision for Cyberworlds<BR>• Cyberethics and cyber laws<BR>• Communication in Cyberworlds<BR>• Data mining and warehousing in Cyberworlds<BR>• Bioinformatics for cyberlife and medicine<BR>• E&#8211;business in Cyberworlds<BR>• Cyberworlds for manufacturing, civil planning and<BR> bioengineering<BR>• Multimedia information retrieval/indexing in Cyberworlds<BR>• Biometrics in Cyberworlds </FONT></SPAN></TD></TR></TBODY></TABLE>