Abbrevation
IRT
City
Los Angeles
Country
United States
Deadline Paper
Start Date
End Date
Abstract

<P>Over the past several years, the graphics community has renewed its interest in ray tracing research, particularly real&#8211;time ray tracing&#046; We are pleased to announce the 2008 Symposium on Interactive Ray Tracing&#046; Following very successful events in 2006 and 2007, this third symposium will provide a dedicated forum for presentation and discussion of the latest developments in this highly active field of research&#046;</P> <P> <B>Keywords:</B> </P> <P>• Efficient acceleration algorithms and data structures for ray<BR>tracing<BR>• Strategies for fast ray traversal and primitive intersection<BR>• Ray tracing advanced primitives (e&#046;g&#046; point clouds, volumes)<BR>• Ray tracing dynamic models<BR>• Scalable parallel algorithms for ray tracing<BR>• Ray tracing hardware<BR>• Implementations of ray tracing on GPUs and novel hardware<BR>architectures<BR>• Ray tracing systems<BR>• Sampling strategies, filtering techniques, and advanced illumi&#8211;<BR>nation methods<BR>• Tools, benchmarks, and performance studies<BR>• Applicat</P>