<P>Over the past several years, the graphics community has renewed its interest in ray tracing research, particularly real–time ray tracing. We are pleased to announce the 2008 Symposium on Interactive Ray Tracing. Following very successful events in 2006 and 2007, this third symposium will provide a dedicated forum for presentation and discussion of the latest developments in this highly active field of research.</P> <P> <B>Keywords:</B> </P> <P>• Efficient acceleration algorithms and data structures for ray<BR>tracing<BR>• Strategies for fast ray traversal and primitive intersection<BR>• Ray tracing advanced primitives (e.g. point clouds, volumes)<BR>• Ray tracing dynamic models<BR>• Scalable parallel algorithms for ray tracing<BR>• Ray tracing hardware<BR>• Implementations of ray tracing on GPUs and novel hardware<BR>architectures<BR>• Ray tracing systems<BR>• Sampling strategies, filtering techniques, and advanced illumi–<BR>nation methods<BR>• Tools, benchmarks, and performance studies<BR>• Applicat</P>
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IRT
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Los Angeles
Country
United States
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