Abbrevation
VG
City
Los Angeles
Country
United States
Deadline Paper
Start Date
End Date
Abstract

<P>Volume graphics deals with the analysis, synthesis and presentation of volumetric phenomena, both static and time&#8211;varying&#046; Specifically, it includes topics related to the acquisition, reconstruction and transformation of volume data as well as feature analysis, information extraction and rendering&#046; </P> <P> </P> <P> <B>Keywords:</B> <TABLE cellSpacing=1 cellPadding=0 width=900 border=0> <TBODY> <TR> <TH style=&#8243;TEXT&#8211;ALIGN: left&#8243; vAlign=top colSpan=2><SPAN style=&#8243;FONT&#8211;SIZE: 10pt; COLOR: #a04a4a&#8243;>Representation of Volume Information</SPAN> <TR> <TD style=&#8243;WIDTH: 410px; HEIGHT: 17px&#8243;> <UL> <LI>stationary and time&#8211;varying data <LI>single&#8211; and multi&#8211;valued data <LI>multi&#8211;dimensional data <LI>hierarchical and multiresolution data </LI></UL></TD> <TD> <UL> <LI>uniform vs&#046; non&#8211;uniform, flat vs&#046; hierarchical grids <LI>mesh&#8211;based, mesh&#8211;less and hybrid representations <LI>interpolation schemes <LI>volume&#8211;based surface representations </LI></UL></TD></TR> <TR> <TD> </TD></TR> <TR> <TH style=&#8243;TEXT&#8211;ALIGN: left&#8243; vAlign=top colSpan=2><SPAN style=&#8243;FONT&#8211;SIZE: 10pt; COLOR: #a04a4a&#8243;>Acquisition and Reconstruction of Volume Data</SPAN></TH></TR> <TR> <TD style=&#8243;WIDTH: 410px; HEIGHT: 17px&#8243;> <UL> <LI>uniform vs&#046; non&#8211;uniform sampling schemes <LI>procedural synthesis techniques </LI></UL></TD> <TD> <UL> <LI>tomographic techniques, new imaging modalities <LI>interactive techniques </LI></UL></TD></TR> <TR> <TD> </TD></TR> <TR> <TH style=&#8243;TEXT&#8211;ALIGN: left&#8243; vAlign=top colSpan=2><SPAN style=&#8243;FONT&#8211;SIZE: 10pt; COLOR: #a04a4a&#8243;>Modeling and Transformation of Volumetric Objects</SPAN></TH></TR> <TR> <TD style=&#8243;WIDTH: 410px; HEIGHT: 17px&#8243;> <UL> <LI>resampling, denoising <LI>interactive and procedural modeling <LI>warping and morphing </LI></UL></TD> <TD> <UL> <LI>compression and simplification <LI>multiresolution techniques<BR> </LI></UL></TD> <UL></UL></TD></TR> <TR> <TD> </TD></TR> <TR> <TH style=&#8243;TEXT&#8211;ALIGN: left&#8243; vAlign=top colSpan=2><SPAN style=&#8243;FONT&#8211;SIZE: 10pt; COLOR: #a04a4a&#8243;>Analysis of Volumetric Objects</SPAN></TH></TR> <TR> <TD style=&#8243;WIDTH: 410px; HEIGHT: 17px&#8243;> <UL> <LI>extraction of geometrical and topological features, e&#046;g&#046; isosurfaces, <BR>shapes, skeletons, Morse&#8211;Smale complexes <LI>statistical and machine learning methods<BR> </LI></UL></TD> <TD> <UL> <LI>extraction of application&#8211;specific features, e&#046;g&#046; flow features, <BR>anatomical structures, ROIs <LI>feature analysis – segmentation, correspondences <BR>and tracking of features </LI></UL></TD> <UL></UL></TD></TR> <TR> <TD> </TD></TR> <TR> <TH style=&#8243;TEXT&#8211;ALIGN: left&#8243; vAlign=top colSpan=2><SPAN style=&#8243;FONT&#8211;SIZE: 10pt; COLOR: #a04a4a&#8243;>Volume Rendering</SPAN></TH></TR> <TR> <TD style=&#8243;WIDTH: 410px; HEIGHT: 17px&#8243;> <UL> <LI>local and global illumination models <LI>transfer functions <LI>feature emphasis and suppression <LI>non&#8211;photorealistic and illustrative techniques </LI></UL></TD> <TD> <UL> <LI>high dynamic range volume rendering <LI>acceleration techniques (multi&#8211;resolution, specialized data structures, hardware) <LI>volume graphics architectures, APIs <LI>GPU&#8211;based techniques </LI></UL></TD> <UL></UL></TD></TR> <TR> <TD> </TD></TR> <TR> <TH style=&#8243;TEXT&#8211;ALIGN: left&#8243; vAlign=top colSpan=2><SPAN style=&#8243;FONT&#8211;SIZE: 10pt; COLOR: #a04a4a&#8243;>Volume Graphics in Applications</SPAN></TH></TR> <TR> <TD style=&#8243;WIDTH: 410px; HEIGHT: 17px&#8243;> <UL> <LI>novel domain&#8211;specific techniques and evaluation of volume graphics methods, judgment of efficacy and demonstration of utility <BR> in application fields (as mentioned afterwards) <LI>fluid flow, structural mechanics, geophysics <LI>enviromental sciences, natural phenomena <LI>material&#8211; and nano&#8211;sciences </LI></UL></TD> <TD> <UL> <LI>biomedical imaging: MR, CT, PET, DTI, molecular imaging, microscopy, microstructure characterization; computational anatomy <LI>volume rendering for computer games and SFX <LI>volumetric video compression <LI>3D video</LI></UL></TD></TR></TBODY></TABLE></P>