Abbrevation
PerCom
City
Galveston
Country
United States
Deadline Paper
Start Date
End Date
Abstract

<P>IEEE PerCom, now in its seventh year, is the premier scholarly venue in the areas of pervasive computing and communications, which aim at providing a ubiquitous platform for supporting exciting anytime and anyplace services paradigms&#046; Pervasive computing and communications is a natural outcome of the tremendous advances of a broad spectrum of technologies including wireless and sensor networks, mobile and distributed computing, and agent technologies&#046; PerCom 2009 will provide a high profile, leading edge forum for researchers and engineers alike to present state&#8211;of&#8211;the&#8211;art research in the respective fields of pervasive computing and communications&#046; The conference will feature a diverse mixture of presentation forums including core technical sessions, several targeted workshops, demonstrations, keynote speeches and panel discussions from domain experts&#046; The conference will take place in Galveston, Texas&#046; <BR><BR><B>Keywords:</B> </P> <LI>Ad hoc networks for pervasive communications <LI>Autonomic computing and communications <LI>Context&#8211;aware computing <LI>Enabling technologies (e&#046;g&#046;, wireless BAN, PAN) <LI>Low power and green pervasive computing <LI>Middleware services and agent technologies <LI>Mobile/Wireless computing systems and services in pervasive computing <LI>Novel/innovative pervasive computing applications <LI>Pervasive computing and communication architectures <LI>Pervasive computing in the automotive domain <LI>Pervasive opportunistic communications and applications <LI>Pervasive sensing, perception and semantic interpretation <LI>Positioning and tracking technologies <LI>Programming paradigms for pervasive systems <LI>Quality of information (QoI) in sensor&#8211;enabled pervasive environments <LI>Sensors and RFID in pervasive systems <LI>Smart devices and intelligent environments <LI>Trust, security and privacy issues in pervasive systems <LI>User interfaces and interaction models <LI>Virtual immersive communications <LI>Wearable computers </LI>