Abbrevation
ISM
City
San Diego
Country
United States
Deadline Paper
Start Date
End Date
Abstract

This workshop is concerned with the development of: <ul><li>Scientific software applications, where the focus is on directly solving scientific problems&#046; These applications include, but are not limited to, large parallel models/simulations of the physical world (high performance computing systems)&#046;</li><li>Applications that support scientific endeavors&#046; Such applications include, but are not limited to, systems for managing and/or manipulating large amounts of data&#046;</li></ul> A particular software application might fit into both categories (for example, a weather forecasting system might both run climatology models and produce visualisations of big data sets) or just one (for example, nuclear simulations fit into the first category and laboratory information management software into the second)&#046; For brevity, we refer to both categories under the umbrella title of &#8242;Computational Science and Engineering (CS&amp;E)&#8242;&#046;<br>Despite its importance in our everyday lives, CS&amp;E has historically attracted little attention from the software engineering community<p class="MsoNormal" align="justify"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">The IEEE International Symposium on Multimedia (ISM2009) is an international forum for researchers to exchange information regarding advances in the state of the art and practice of multimedia computing, as well as to identify the emerging research topics and define the future of multimedia computing&#046; The technical program of ISM2009 will consist of invited talks, paper presentations, and panel discussions&#046;</span></p> <p class="MsoNormal" align="justify"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;"> Submissions of high quality papers describing mature results or on&#8211;going work are invited&#046; Topics for submission include but are not limited to:</span></p> <ul style="margin&#8211;top: 0in;"><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;"> Multimedia systems, architecture, and applications</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;"> Multimedia networking and QoS</span> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Peer&#8211;to&#8211;peer multimedia systems and streaming</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Pervasive and interactive multimedia systems including mobile systems, pervasive gaming, and digital TV</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimedia meta&#8211;modeling techniques and operating systems</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Architecture specification languages</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Software development using multimedia techniques</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimedia signal processing including audio, video, image processing, and coding</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Visualization</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Virtual Reality</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimedia file systems, databases, and retrieval</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimedia collaboration</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Rich media enabled E&#8211;commerce</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Computational intelligence including neural networks, fuzzy logic, and genetic algorithms</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Intelligent agents for multimedia content creation, distribution, and analysis</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Internet telephony and hypermedia technologies and systems</span><font face="Tahoma" size="2"> </font> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimedia security including digital watermark and encryption</span> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Mobile Multimedia Systems and Services</span> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimodal Interaction, including Human Factors</span> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimodal User Interfaces: Design, Engineering, Modality&#8211;Abstractions, etc&#046;</span> </p></li><li class="MsoNormal"> <p style="margin: 2px 2px 1px;" align="left"> <span style="font&#8211;size: 10pt; font&#8211;family: &#8242;Tahoma&#8242;;">Multimedia tools including authoring, analyzing, editing, and browsing</span> </p></li></ul>, the development of CS&amp;E software differs significantly from the development of business information systems, from which many of the software engineering best practices, tools and techniques have been drawn&#046; These differences include, for example: <ul><li>CS&amp;E projects are often exploring unknown science, making it difficult to determine a concrete set of requirements a priori&#046;</li><li>For the same reason, a test oracle may not exist (for example, the physical data needed to validate a simulation may not exist)&#046; The lack of an oracle clearly poses challenges to the development of a testing strategy&#046;</li><li>The software development process for CS&amp;E application development may differ profoundly from traditional software engineering processes&#046; For example, one scientific computing workflow, dubbed the "lone researcher", involves a single scientist developing a system to test a hypothesis&#046; Once the system runs correctly and returns its results, the scientist has no further need of the system&#046; This approach contrasts with more typical software engineering lifecycle models, in which the useful life of the software is expected to begin, not end, after the first correct execution&#046;</li><li>CS&amp;E applications often require more computing resources than are available on a typical workstation&#046; Existing solutions for providing more computational resources (e&#046;g&#046;, clusters, supercomputers, grids) can be difficult to use, resulting in additional software engineering challenges&#046;</li><li>CS&amp;E developers may have no formal knowledge of software engineering tools and techniques, and may be developing software in a very isolated fashion&#046; For example, it is common for a single scientist in a lab to take on the (formal or informal) role of software developer and to have to rely solely on web resources to acquire the relevant development knowledge&#046;</li></ul> Recent endeavors to bring the software engineering and CS&amp;E communities together include two special issues of IEEE Software (July/August 2008 and January 2009) and this current ICSE workshop series&#046; The <a href="http://www&#046;cs&#046;ua&#046;edu/%7ESECSE08">2008 workshop</a> brought together computational scientists, software engineering researchers and software developers to explore issues such as: <ul><li>Those characteristics of CS&amp;E which distinguish it from general business software development;</li><li>The different contexts in which CS&amp;E developments take place;</li><li>The quality goals of CS&amp;E;</li><li>How the perceived chasm between the CS&amp;E and software engineering communities might be bridged&#046;</li></ul> This 2009 workshop will build on the results of the previous workshop&#046;<br>Similar to the format of the 2008 workshop, in addition to presentation and discussion of the accepted position papers, significant time during the 2009 workshop will be devoted to the continuation of discussions from previous workshops and to general open discussion&#046;