<br>The scope of WMUTE 2012 will cover but not be limited to:<br>* Mobile social media for education<br>* User experiences in mobile social media creation and collaboration<br>* Specific roles for video in mobile learning and working<br>* Theories and applications for modeling collaboration in mobile environments<br>* Emerging mobile video development platforms and user interfaces<br>* Context–aware learning environments and mobile social media applications<br>* Open educational resources for WMUTE<br>* Mobile video story–telling and communities<br>* Human–computer interaction aspects of technology–enriched classrooms<br>* Mobile and ubiquitous computing support for collaborative learning<br>* Mobile Web 2.0 applications for learning and teaching<br>* Learning scenarios supported by wireless sensor networks<br>* Small–screen interface design for WMUTE<br>* Mobile collaborative learning systems<br>* Implementation of learning models exploiting one–to–one technology<br>* New devices for learning and instruction<br>* Game–based learning with ubiquitous and one–to–one technologies<br>* Adaptive and adaptable learning environments using mobile and ubiquitous devices<br>* Intelligent Agents support for ubiquitous learning and one–to–one classroom settings<br>* Architectures and infrastructures for one–to–one classroom settings<br>* Methods of interaction analysis in mobile and ubiquitous learning scenarios<br>* Evaluation and evaluation methodologies for WMUTE<br>Topics of interest for DIGITEL 2012 include, but are not limited to:<br>* Design foundation and theory for DIGITEL<br>* Educational robots and toys<br>* Artificial intelligence for DIGITEL<br>* Virtual characters for education and learning<br>* Virtual storytelling and game narrative for education and learning<br>* Multiplayer and social game design for education and learning<br>* Simulation and animation for education and learning<br>* Augmented/mixed reality for education and learning<br>* Game–based learning/training<br>* Games in real world (ubiquitous learning)<br>* Storytelling and narrative in education and learning<br>* VR–based education/training<br>* Non–visual senses (smelling, touching, hearing) for DIGITEL<br>* Mobile games and its linking to online games for education and learning<br>* Location–based games and ubiquitous technology for education and learning<br>* Identity in gaming to learn: roles and role–playing<br>* Collaboration, competition and community in DIGITEL<br>* Social and cultural aspects in DIGITEL<br>* Evaluation of DIGITEL systems<br>* Studies of the effect of games on learning, affect, and motivation<br>* Embedding instructional design principles in games<br>
Abbrevation
WMUTE
City
Kagawa
Country
Japan
Deadline Paper
Start Date
End Date
Abstract