Abbrevation
ITSE
City
Beijing
Country
China
Deadline Paper
Start Date
End Date
Abstract

Papers are invited on research in information technology and software engineering, including but not limited to the following topics:<br>AREA 1: Intelligent Computing and Artificial Intelligence<br>Genetic algorithms<br>DNA computing<br>Granular computing<br>Particle swarm optimization<br>Simulated annealing<br>Evolutionary computation<br>Ant colony optimization<br>Fuzzy set theory<br>Adaptive Systems<br>Artificial Intelligence<br>Expert system<br>Intelligent robots<br>Intelligent Control<br>Automated Reasoning<br>Natural language understanding<br>Image Recognition<br>Natural Language Processing<br>Machine learning<br>Knowledge Acquisition and Knowledge processing system<br>Knowledge Representation and Retrieval<br>AREA 2: Information technology<br>Computer technology<br>Communications Technology<br>Sensing technology<br>Information system<br>Information fusion<br>Database System<br>Pattern recognition<br>Computer security<br>CAD/CAM/CIM and Simulation<br>Embedded System and Applications<br>Adaptive signal processing and control<br>Internet technology<br>Internet of Things and cloud computing<br>Data mining and cluster analysis<br>Information and Decision Systems<br>Prediction and Time Series Analysis<br>Dynamic Systems Modeling<br>Process and Workflow Management<br>E&#8211;Commerce, E&#8211;Service, E&#8211;government<br>E&#8211;Commerce Solutions and Applications<br>Business Processes Modeling, Integration and Interoperation<br>Business Intelligence<br>Customer Behavior Analysis and e&#8211;CRM<br>Electronic Contracting and Commitment<br>AREA 3: Digital media technology<br>Digital Media and processing<br>Digital Content management<br>Digital Right Management<br>Digital Media Transmissions<br>Game Design and Development<br>Media Art and Digital Art<br>Virtual reality and Visualizing<br>Real Time Rendering<br>Data Fusion<br>Voice, Image and Video Processing<br>Image processing and image segmentation<br>Human&#8211;computer interaction<br>Computer Graphics<br>Animation and Simulation<br>3D Reconstruction<br>Applications of Image and Graphics<br>Cartography and Geographic Information Engineering<br>Hypermedia<br>Digital Watermarking<br>Biometrics<br>AREA 4: Software Engineering<br>Agent&#8211;based software engineering<br>Embedded and Ubiquitous Software Engineering<br>AI and knowledge&#8211;based software engineering<br>Component&#8211;Based Software Engineering<br>Computer supported cooperative work<br>Patterns and Frameworks<br>Reflection and Metadata Approaches<br>Software domain modeling<br>Object&#8211;oriented methodologies<br>Requirements Engineering<br>Software architectures and design<br>Software cost estimation<br>Software Domain Modeling and Meta&#8211;Modeling<br>Software Engineering Decision Support<br>Software Engineering Tools and Environments<br>Software Maintenance and Evolution<br>Software safety and reliability<br>Web and text mining<br>Web&#8211;Based Tools, Applications and Environment<br>Web&#8211;Based Knowledge Management<br>Web&#8211;Based Tools, Systems, and Environments<br>Multimedia Applications, Frameworks, and Systems<br>Multimedia and Hypermedia Software Engineering<br>Unified Modeling Language (UML)<br>