Papers are invited on research in information technology and software engineering, including but not limited to the following topics:<br>AREA 1: Intelligent Computing and Artificial Intelligence<br>Genetic algorithms<br>DNA computing<br>Granular computing<br>Particle swarm optimization<br>Simulated annealing<br>Evolutionary computation<br>Ant colony optimization<br>Fuzzy set theory<br>Adaptive Systems<br>Artificial Intelligence<br>Expert system<br>Intelligent robots<br>Intelligent Control<br>Automated Reasoning<br>Natural language understanding<br>Image Recognition<br>Natural Language Processing<br>Machine learning<br>Knowledge Acquisition and Knowledge processing system<br>Knowledge Representation and Retrieval<br>AREA 2: Information technology<br>Computer technology<br>Communications Technology<br>Sensing technology<br>Information system<br>Information fusion<br>Database System<br>Pattern recognition<br>Computer security<br>CAD/CAM/CIM and Simulation<br>Embedded System and Applications<br>Adaptive signal processing and control<br>Internet technology<br>Internet of Things and cloud computing<br>Data mining and cluster analysis<br>Information and Decision Systems<br>Prediction and Time Series Analysis<br>Dynamic Systems Modeling<br>Process and Workflow Management<br>E–Commerce, E–Service, E–government<br>E–Commerce Solutions and Applications<br>Business Processes Modeling, Integration and Interoperation<br>Business Intelligence<br>Customer Behavior Analysis and e–CRM<br>Electronic Contracting and Commitment<br>AREA 3: Digital media technology<br>Digital Media and processing<br>Digital Content management<br>Digital Right Management<br>Digital Media Transmissions<br>Game Design and Development<br>Media Art and Digital Art<br>Virtual reality and Visualizing<br>Real Time Rendering<br>Data Fusion<br>Voice, Image and Video Processing<br>Image processing and image segmentation<br>Human–computer interaction<br>Computer Graphics<br>Animation and Simulation<br>3D Reconstruction<br>Applications of Image and Graphics<br>Cartography and Geographic Information Engineering<br>Hypermedia<br>Digital Watermarking<br>Biometrics<br>AREA 4: Software Engineering<br>Agent–based software engineering<br>Embedded and Ubiquitous Software Engineering<br>AI and knowledge–based software engineering<br>Component–Based Software Engineering<br>Computer supported cooperative work<br>Patterns and Frameworks<br>Reflection and Metadata Approaches<br>Software domain modeling<br>Object–oriented methodologies<br>Requirements Engineering<br>Software architectures and design<br>Software cost estimation<br>Software Domain Modeling and Meta–Modeling<br>Software Engineering Decision Support<br>Software Engineering Tools and Environments<br>Software Maintenance and Evolution<br>Software safety and reliability<br>Web and text mining<br>Web–Based Tools, Applications and Environment<br>Web–Based Knowledge Management<br>Web–Based Tools, Systems, and Environments<br>Multimedia Applications, Frameworks, and Systems<br>Multimedia and Hypermedia Software Engineering<br>Unified Modeling Language (UML)<br>
Abbrevation
ITSE
City
Beijing
Country
China
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