Abbrevation
CGAT
City
Singapore
Country
Singapore
Deadline Paper
Start Date
End Date
Abstract

1&#046; Computer Games, Multimedia – A discussion not only about the components and designs (software and hardware) of computer games and multimedia but also on its’ social implications such as censorships and regulations, education, and training&#046; This would also be a platform to gather future trends and visions on multimedia games, strategies and troubleshooting&#046;<br>2&#046; Cloud Computing and Virtualization – Discussions on the value of cloud computing, theoretical and historical analyses and comparisons of different cloud business models and applications&#046; This will also include discussions about the incubation process of IT Virtualization, security and future trends&#046;<br>3&#046; Web Technologies and Internet Applications – Discussions on the emerging and future trends on web technologies and internet applications&#046; Education and training are also one of the key areas to be emphasized on this topic&#046;<br>4&#046; Social Computing and Behavioural Modelling – Discussions on evolution and historical influences of social computing, applications and behavioural modelling and all its implications&#046; Public may also present their opinions on trending topics and case studies&#046;<br>5&#046; Enterprise Resource Planning &amp; Supply Chain Management – Discussions on ERP and Supply Chain Management performance, security, and maintenance&#046; Topics would also include processes and implementations, tactics and strategies to adapt&#046;<br>6&#046; Mobile Communications, Networking and Applications – &#8211;Discussions on soft components of mobile networking and applications together with its systems, networks, mobile computing and network security&#046; Major innovations and future trends would be one of the most trending topics for this area in which all mobile users can easily relate to&#046;<br>