Abbrevation
EICS
City
Rome
Country
Italy
Deadline Paper
Start Date
End Date
Abstract

EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems&#046; Systems of interest will include traditional workstation&#8211;based interactive systems, new and emerging modalities (e&#046;g&#046; gesture), entertaining applications (e&#046;g&#046; mobile and ubiquitous games) and development methods (e&#046;g&#046; extreme programming)&#046;<br>EICS focuses on methods, techniques and tools that support designing and developing interactive systems&#046; The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities&#046;<br>The conference proceedings are published by the ACM and appear in the ACM Digital Library&#046;<br>Topics<br>Submissions are invited that address some aspect of the engineering of human&#8211;computer interactive systems&#046; Topics include but are not limited to:<br>&#8211; modelling interaction and interactive systems<br>&#8211; processes for engineering interactive systems (e&#046;g&#046; design, implementation, prototyping, evaluation, and testing)<br>&#8211; integrating interaction design into the software development process<br>&#8211; requirements engineering for interactive systems<br>&#8211; specification of interactive systems (methods, principles and tools)<br>&#8211; software architectures for interactive systems<br>frameworks, toolkits, and APIs for interactive systems (e&#046;g&#046; API usability, interaction&#8211;driven API design)<br>&#8211; domain&#8211;specific languages for interactive systems<br>&#8211; formal methods for HCI<br>&#8211; specifying and modelling users’ activities<br>&#8211; engineering innovative interactive applications (e&#046;g&#046;, adaptive, multimodal, collaborative, tangible)<br>&#8211; end&#8211;user development of interactive systems<br>&#8211; engineering user experience (e&#046;g&#046;, fun, affective)<br>&#8211; engineering complex interactive systems (e&#046;g&#046;, large datasets, large communities, enterprise systems)<br>&#8211; models and tools for interacting with semantic data<br>