Abbrevation
ECAET
City
Glasgow
Country
UK
Deadline Paper
Start Date
End Date
Abstract

The topics in ECAET 2014 include but are not confined to the following areas:<br>Technology in Web 2&#046;0<br>&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;<br>Architecture, design and platforms for Web 2&#046;0<br>Cloud computing<br>Impact, Adoption and Evaluation of Web 2&#046;0 Technologies<br>Web 2&#046;0 technologies for fast creation and deployment of new mobile services<br>Web service technologies and collaboration<br>Web&#8211;based cooperation tools, cooperative web design<br>Security and Privacy<br>Wireless Web; Mobile Web<br>Monetisation<br>Big Data<br>Web of Things<br>Education 2&#046;0<br>&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;<br>Use of Web2&#046;0 in Education and Training<br>Pedagogical approaches for Web2&#046;0<br>Assessment strategies for Web2&#046;0<br>Evaluation of Web2&#046;0 in education and training<br>Empirical studies of Web2&#046;0 in education and training<br>Collaborative Games&#8211;Based Learning (Collaborative GBL)<br>Computer supported cooperative design<br>Mobile Learning<br>Learning Analytics<br>Social, political and psychological aspects of Web 2&#046;0<br>&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;<br>Cognitive psychology and Web 2&#046;0<br>e&#8211;Government and m&#8211;Government<br>e&#8211;Democracy, e&#8211;Participation and citizen engagement<br>Language, emotion and creativity<br>Web&#8211;based communities (online communities)<br>Collaborative social networks and web&#8211;based collaboration<br>Facilitation of web&#8211;based group collaborations<br>Social computing and inter&#8211;cultural web&#8211;based collaboration<br>Social media<br>Web 2&#046;0 Applications, Domains, and Emerging Trends<br>&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;<br>Computer supported cooperative design<br>Web 2&#046;0 in Industry and Businesses<br>Web 2&#046;0 application in sales and marketing<br>e&#8211;Procurement, e&#8211;Payment and m&#8211;Payment<br>Communities of Practice<br>Health 2&#046;0<br>&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;&#8211;<br>Telehealth and Telecare<br>Augmented Reality for Minimally&#8211;invasive surgery<br>Web 2&#046;0 in Patient Education<br>Web 2&#046;0 and Collaborative Diagnosis<br>Public Health Education<br>Clinical training<br>Rehabilitation<br>Serious Games for Health<br>