The i–Society 2017 is Technical Co–Sponsored by UK/RI Computer<br>Chapter. The i–Society is a global knowledge–enriched collaborative<br>effort that has its roots from both academia and industry.<br>The conference covers a wide spectrum of topics that relate to<br>information society, which includes technical and non–technical<br>research areas.<br>The mission of i–Society 2017 conference is to provide opportunities<br>for collaboration of professionals and researchers to share existing<br>and generate new knowledge in the field of information society.<br>The conference encapsulates the concept of interdisciplinary science<br>that studies the societal and technological dimensions of knowledge<br>evolution in digital society. The i–Society bridges the gap between<br>academia and industry with regards to research collaboration<br>and awareness of current development in secure information<br>management in the digital society.<br>The topics in i–Society 2017 include but are not confined to the<br>following areas:<br>*New enabling technologies<br>– Internet technologies<br>– Wireless applications<br>– Mobile Applications<br>– Multimedia Applications<br>– Protocols and Standards<br>– Ubiquitous Computing<br>– Virtual Reality<br>– Human Computer Interaction<br>– Geographic information systems<br>– e–Manufacturing<br>*Intelligent data management<br>– Intelligent Agents<br>– Intelligent Systems<br>– Intelligent Organisations<br>– Content Development<br>– Data Mining<br>– e–Publishing and Digital Libraries<br>– Information Search and Retrieval<br>– Knowledge Management<br>– e–Intelligence<br>– Knowledge networks<br>*Secure Technologies<br>– Internet security<br>– Web services and performance<br>– Secure transactions<br>– Cryptography<br>– Payment systems<br>– Secure Protocols<br>– e–Privacy<br>– e–Trust<br>– e–Risk<br>– Cyber law<br>– Forensics<br>– Information assurance<br>– Mobile social networks<br>– Peer–to–peer social networks<br>– Sensor networks and social sensing<br>*e–Learning<br>– Collaborative Learning<br>– Curriculum Content Design and Development<br>– Delivery Systems and Environments<br>– Educational Systems Design<br>– e–Learning Organisational Issues<br>– Evaluation and Assessment<br>– Virtual Learning Environments and Issues<br>– Web–based Learning Communities<br>– e–Learning Tools<br>– e–Education<br>*e–Society<br>– Global Trends<br>– Social Inclusion<br>– Intellectual Property Rights<br>– Social Infonomics<br>– Computer–Mediated Communication<br>– Social and Organisational Aspects<br>– Globalisation and developmental IT<br>– Social Software<br>*e–Health<br>– Data Security Issues<br>– e–Health Policy and Practice<br>– e–Healthcare Strategies and Provision<br>– Medical Research Ethics<br>– Patient Privacy and Confidentiality<br>– e–Medicine<br>*e–Governance<br>– Democracy and the Citizen<br>– e–Administration<br>– Policy Issues<br>– Virtual Communities<br>*e–Business<br>– Digital Economies<br>– Knowledge economy<br>– eProcurement<br>– National and International Economies<br>– e–Business Ontologies and Models<br>– Digital Goods and Services<br>– e–Commerce Application Fields<br>– e–Commerce Economics<br>– e–Commerce Services<br>– Electronic Service Delivery<br>– e–Marketing<br>– Online Auctions and Technologies<br>– Virtual Organisations<br>– Teleworking<br>– Applied e–Business<br>– Electronic Data Interchange (EDI)<br>*e–Art<br>– Legal Issues<br>– Patents<br>– Enabling technologies and tools<br>*e–Science<br>– Natural sciences in digital society<br>– Biometrics<br>– Bioinformatics<br>– Collaborative research<br>*Industrial developments<br>– Trends in learning<br>– Applied research<br>– Cutting–edge technologies<br>* Research in progress<br>– Ongoing research from undergraduates, graduates/postgraduates and professionals<br>
Abbrevation
i-Society
City
Dublin
Country
Ireland
Deadline Paper
Start Date
End Date
Abstract