ISWC 2019, the 23rd annual International Symposium on Wearable Computers, is the premier forum for research on wearable technology and topics related to on–body and worn mobile technologies.<br>ISWC brings together an eclectic and interdisciplinary mix of visionary researchers, developers, designers, artists, manufacturers, and users to share information and advances in wearable technology. Contributions from a wide range of domains (including fashion design, computer science, textile engineering, electrical engineering, optics, human factors, sociology, anthropology, mechanical engineering, and medicine; among others) are encouraged.<br>ISWC invites submissions on all research related to technology that is worn on or interacts with the body, both the development and deployment thereof as well as the impacts and influences on individuals and cultures. ISWC looks for rigorous research contributions as well as highly creative ideas.<br>While this call focuses specifically on research contributions, interested parties should be aware that other submission categories are also open for design innovation, system demonstrations, and interactive workshop formats (see iswc.net for more information).<br>Key Dates<br>April 26, 2019: Submission deadline for Papers, Notes, and Briefs<br>June 7, 2019: Decision notifications<br>July 15, 2019: Camera–ready deadline<br>September 9–10, 2019: Workshops<br>September 11–13, 2019: Main conference, co–located with UbiComp<br>Conference Location<br>ISWC 2019 is collocated with the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2019) with shared Workshops and Tutorials. It will be held at the Queen Elizabeth II Conference Centre, London, United Kingdom (just across the road from the UK Parliament).<br>Areas of interest include (but are not limited to):<br>Wearable systems and enabling technologies<br>–Displays, mobile augmented reality optics (freeform optics, lightguides, holographic and diffractive approaches)<br>–Haptics and actuators<br>–Sensing the body (movement, behaviour, physiology)<br>–Sensing the eye (gaze, patterns of looking, eye–computer interaction)<br>–Sensing the brain (wearable fNIRS, EEG, brain–computer interfaces)<br>–System architectures (networked and local), ad–hoc and mobile systems<br>–Manufacturing of wearable technologies<br>–Smartphone– and smartwatch–based systems and applications<br>–Power sources and management, thermal management<br>–Wearables and smart cities<br>–Cyber–physical systems, closed–loop sensing/actuation systems<br>–Biometrics and security<br>Textiles and clothing<br>–E–textiles, advanced textiles, and clothing–based wearables<br>–Functional clothing and non–electronic wearable technologies<br>–Novel materials<br>Information and Data<br>–Machine learning, big data, and artificial intelligence for wearables;<br>–Datasets and performance evaluation<br>–Individual activity recognition and behavior analysis<br>–Social and group activity recognition<br>–Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications<br>Human/Device Interaction<br>–Human factors and HCI of wearables, wearability, interaction design<br>–Anthropometrics and fit<br>–Design and conceptual innovation in wearables; art and fashion; theatre and performance<br>–Social interactions and impacts<br>–Human augmentation and portable environments<br>–Human–robot interaction<br>–Human/environmental/economic impacts, long–term effects, and future of wearable technologies, ethics and privacy<br>Applications<br>–All applications of wearable technologies interpreted broadly, including medical; sports; entertainment; supporting physical, cognitive, and collaborative work; extreme environments; mental health and therapy; education; virtual and augmented reality; research on behavior, psychology, and cognition; and others<br>–Markets and consumer behavior in wearables<br>
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ISWC
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London
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UK
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